A small game made carefully, by a small studio that would rather earn your afternoon than trap it.
A creature-collecting base-builder that runs anywhere a browser does.
Mythlings: the Hollow drops you in a keep ringed by living fog with nothing but a guide, a purse, and one egg. From there it opens outward: hatch and breed Mythlings across five archetypes and six rarities, put them to work in mines and nurseries and forage crews, clear the mist ring by ring, and take your best into real-time lane duels — story Trials up the mountain, an Arena of other Keepers' teams, and an Endless Mist below it all.
It's a single game that installs like an app, saves automatically to your device, backs itself up online, and never asks you to make an account. A recovery code from the Profile screen is all it takes to carry your Hollow to a new phone.
Design principles are cheap to write. These ones are written into the game's rules, so you can hold us to them.
The whole game is playable free, start to finish. As of today there are no live in-app purchases at all — the shop's purchase flow stays switched off until store billing is properly wired. The game's optional ads are rewarded ads only: you choose to watch one, you get the stated reward, and that's the entire transaction. No banners over the game, no forced interstitials.
Gems — earned free daily, from ads you opt into, or from your own Gem Mine — skip timers and buy looks. The game commits, in its own Handbook, that gems never make you stronger in a fight, and the monthly Mythlings+ pass is built the same way: playing earns the pass XP, paying never does, and everything on the paid track is convenience or cosmetics.
Coins come from your base — jobs, sales, visitors — never from combat. Fights pay XP, eggs, and Totems. Keeping the two economies separate is what keeps both honest.
A standing rule of every update we ship: no migration ever takes anything a player owns — not a Mythling, a building level, or a queued build. When rules tighten, existing players are grandfathered in, whole.
Earned rewards never expire, a full egg cellar makes new finds wait rather than vanish, and offline crews really do keep working — the game runs on timestamps, not on whether you were watching.
Luconian Studios LLC — independent, and small on purpose.
Mythlings: the Hollow is made by Luconian Studios LLC, a small independent studio based in Texas. The Hollow is a labor of love shipped in constant small updates — you can watch it grow, version by version, on the devlog, and the live build number is always visible on the in-game Profile screen.
Questions, bug reports, or a Hollow that needs rescuing? Write to luconious@luconianstudios.com or start at the support page. The legal fine print lives in the terms of service and the privacy policy.
The fastest way to judge a game's promises is to play it. It takes one tap and zero sign-ups.
▶ Play Mythlings free